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by joshuafcole
2929 days ago
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Another interesting usecase is generating seamlessly tiling noise [1]. Admittedly this is usually done in advance where slower performance is fine, but fully or mostly procedural games could really benefit from it. Combining this with prime number-sized layered textures [2] gets you a very organic looking texture with only an upfront rendering cost, making it plausible to generate high resolution unique textures for everything in a game on the fly. [1] https://gamedev.stackexchange.com/a/23639
[2] https://news.ycombinator.com/item?id=2419347 |
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