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by RafiqM 2925 days ago
Do you also remember the massive imbalances in world PVP? The majority of servers were significantly skewed towards one faction (my own was 3:1) which meant world PVP was super fun primarily for the overpopulated faction.

This is the entire reason battlegrounds were introduced - balanced world PVP was unviable on almost every server. It was one of the primary complaints about the game, and could even have resulted in the loss of the PVP orientated player entirely if it had not been addressed.

1 comments

The new "War Mode" mechanics sound neat. It's an opt-in experience you set in a capital city, and then when you go out in the world you are in a _balanced_ shard of only others who opted in as well.