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by golergka 2928 days ago
And performance. I migrated our project from Gitlab to Githab exactly because of how excruciatingly slow PR workflow was (serialized game assets routinely have changesets in tens of thousands of lines).
1 comments

Git-fat/GFS and treating assets as binary would seem to be the solution here. There's no way you can review tens of thousands of lines.
When they're in tens of thousands, no. But quite often files of the same format, and even the same files have just a couple of changes that are definitely reviewable.