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by andrewmcwatters
2932 days ago
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If it's informative and empowers your thinking: WebGL is more or less just a set of standardized (JavaScript) bindings to OpenGL ES... which is actually ran as DirectX I'm sure in some places... Everything required to draw high-performance hardware accelerated text already exists in most browsers before even getting to these bindings, which would furthermore require accessing a redundant glyph renderer. That is to say, WebGL wouldn't provide you much gain. Though, I'm sure some very amusing post-processing could then be done to your code. Perhaps the future of programming is in the web with lens flare. |
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