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by ggregoire 2923 days ago
I'm so sad they chose a first-person view. I can't play in first-person view more than 20min without feeling nauseous. I'll have to skip the game just because of my condition… :/
5 comments

I used to play FPS shooters relentlessly and competitively. Somewhere around Quake 2/Quake 3/Halo I started to get severe motion sickness playing games and had to stop. For years I thought I would never be able to really enjoy FPS shooters again. I stuck mostly to RPGs as they weren't as intense.

These days, if I know I'll have a couple rare hours to myself where I can play video games I'll pop a Dramamine. I've also found that ginseng pills, sea bands, colder air, lots of water, lots of rest, good food, fresh air, and playing frequently enough to build up a tolerance but not so often that I'm over doing it help. This may be just be the placebo affect, but it seems to work.

I still get motion sickness occasionally, and I stop playing when I do, but it's far less severe.

There is a good design reason behind it and that is that augmentation are supposed to have a direct effect on how you see the world.

Also since there is gun play third person shooters tend to essentially boil down to cover shooting which gets boring really quickly and you need a very sticky camera and a boring level design to prevent players from exploiting the fact that you can easily see behind corners.

I think fpp -> tpp mod is easier than other way around.

If I don't play fpp for few months I find it hard to look at (no nausea though). I adjust after few hours.

I have similar issues, but only on low FOVs, framerates and motion blur. A lot of console games have a ridiculously low FOV that fails to match reality when you turn the camera; causing nausea. But on PC playing on 90+ at 60FPS+ with no motion blur is fine. For me the sweet spot is around 110 FOV.
As others have said, FOV is one of the biggies, but also tons of fresh cool air blowing around is helpful, as is chewing on some ginger gum. And make sure you're sitting far enough from the screen--that was one I didn't realize but that made a huge difference.