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by _asummers 2926 days ago
Its NPCs having real backstories that didn't feel like fetch quests provided a very nice level of depth, and made you care about what happened to them. I got the bad ending, and my jaw was legitimately agape for a few minutes as I processed what just happened, after playing through for as many hours as I did.
2 comments

If it makes you feel any better, the more canon ending would likely be that brutal and painful given how the books were supposed to end the story of Geralt and Yennefer. Even the full trilogy ending seems to mock the player for being desperate for a completely “happy” ending - even that one can’t possibly be the happiest thing for Geralt if you ask me because we have lost so many good friends / colleagues probably to get there. The fact that the writers don’t even dwell on these losses too much actually makes the losses more brutal - you aren’t told how you should feel telegraphed in any way. Part of what makes the series so engaging is very similar to what made the Sopranos on TV so good - it is actually following the ups and downs and successes and failures of an active, dynamic life. I believe this was described by Kurt Vonnegut as such anyway.

It’s unfortunate a lot of people that hate on games won’t be able to sink their teeth into the really fantastic writing that went into that game and its expansions.

Same, that ending messed me up for a little while, but I was fine with it. The expansions helped me forget about it more or less.