| >People who like thinking seem to overestimate the power of ideas in shaping the world. My interpretation is that it's probably the typical arrogance of the intellectual letting itself through. This was not about ideas -- it's was about viewpoint, which has enormous impact in shaping the world. >For example, there are arguments that the renaissance was a result of the social and economic conditions created by the black death, not the intention of any human actor. Well, there were other periods similar to the renaissance throughout history, periods not affected by the black death. E.g. the rise of ancient Greece city states (from the so-called "middle ages" of pre-historic antiquity), or the rise of the islamic culture. And even if the black death was a major factor of change, the way the change took shape is all ideas and viewpoints. In fact a common argument is that the renaissance was indeed a response to the conditions created by the black death, but the mechanism of change was a change in viewpoints ("let's celebrate life", etc). |
It had an interesting cultural remnant so embedded that nobody notices it - desensitization to skeletons. Nobody reacts to skeletons in an elementary school classroom or doctors office in the west.
Yet Chinese variants of video games widely censor their apperances despite other brutality. One in a moba notably changes a spell icons from skeletons to a tortured bald man - more graphic to us but not them. China does have their own hangups but it highlights how weird it is fundamentally that we are okay with dead bodies reduced to their very core and reassembled. Keep preserved other internal organs around small children and people would ask what is wrong with you. The unacceptable ethics in sourcing were the main driver for the switch to plastic if I recall correctly. Cheaper now but they started when the fine details were more expensive and at risk of being less accurate.