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by mv4
2924 days ago
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Honestly, I think people are concerned, but everyone's experience to date with big streaming events has been that something invariably goes wrong - people can't connect, login issues, event won't start, buffering, etc (e.g. the McGregor Mayweather PPV). If you can get a high-quality stream at all, perhaps the time shift is secondary! |
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It does amuse me when we were looking at latency for a program from a ropey bit of connectivity which we were using ARQ on. We were discussing whether we could push the latency up from 2 seconds to 6 seconds (it kept dropping out for 2 or 3 seconds at a time), as it's sport. Then we realised there was a good 30-40 seconds downstream before it even left to the CDN!
I still don't understand half of what Streampunk [1] are trying to do with their nmos grain workflows, but they are talking about sub-frame HTTP units
With UHD you're talking 20MBytes for a single frame, or each "grain" (a subdivision of a frame) being in the order of a millisecond/megabyte.I think I prefer this approach to the SMPTE 2110 approach to be honest, especially with the timing windows that 2110 requires (it doesn't lead well to a COTS virtualised environment when your packets have to be emitted at a specific microsecond)
But I digress, this is all very off topic
[0] https://github.com/Streampunk/arachnid [1] https://www.streampunk.media/