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by cmrdporcupine
2937 days ago
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Yes, the death of 8-bit systems was obvious by 89, but so was the death of the 68000. Motorola was already pushing the failed 88000 by the late 80s. And the 68000 itself was killed off only a couple years later. So I don't really agree with you here. The 68000 was as big of a dead end, and IMHO was a terrible CPU for home computers and gaming machines. It was fast for 16 and 32 bit integer arithmetic, so basically good for its target market of minicomputer replacements and workstations -- but very slow at memory accesses and interrupt response, two things that slow down gaming/graphics type machines. The Amiga would have been more responsive and really just as powerful with the same custom chipset tied to something like a 65816 clocked at 8mhz. Would have been able to address just as much RAM but would have higher interrupt responsiveness, and Commodore could have made use of its existing 6502 expertise, thrown in a couple SID chips, and maybe even a VICII for C64 portability. What a machine that would have been! Likewise, I think Tramiel could have done something similar instead of diving down the 68000 path with the Atari ST. They could have improved on the excellent Jay Miner designed A8 chipset but tied it to something like the 816, which was just coming out in 84 when they started the ST project. Just some fantasy alternative history :-) |
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The Atari ST was built from scratch in less than 8 months after the deal to license the Amiga chipset fell trouhg. The ST is an amazing engineering feat considering the insane schedule.
I agree on you that the 68k is a terrible CPU for gaming, but it got better when there was some cache added to it, starting with the 68030.
I had an Acorn Archimedes with an ARM 2 clocked 8 Mhz (the same speed as the Atari ST, and 1 Mhz faster than the Amiga 1000/500), it was so much faster than my ST.