I personally find Godot's simple UI much less intimidating than Unity's. I have no idea what I'm doing in the latter without reading lots of documentation.
Unity is powerful enough that the UI learning curve didn't bother me too much. There are some really odd decisions reflected in the Unity UI, though.
I find the Unreal Editor UI to be a direct precipitate of the way the engine is designed and the way the code is organized, and that makes it a little bit harder to find what you're looking for than what an ideal UI would offer, and there is nothing that is really hidden and hard to find. That is not the case with Unity, and it seems to be getting better each and every release.
I find the Unreal Editor UI to be a direct precipitate of the way the engine is designed and the way the code is organized, and that makes it a little bit harder to find what you're looking for than what an ideal UI would offer, and there is nothing that is really hidden and hard to find. That is not the case with Unity, and it seems to be getting better each and every release.