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by Phrodo_00
2934 days ago
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OpenGL is part of the platform, they all support it. The stats page doesn't even include 'not supported' [1] Being able to run anything slightly demanding is other thing, but you can't argue there's no support. Also, the benchmark you linked is for application load, which is heavily influenced by storage speed and load method (android has to JIT compile sometimes) and has almost no impact from the graphics' performance other than the bus between CPU/memory and GPU [1] https://developer.android.com/about/dashboards/#OpenGL |
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