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by pjmlp 2941 days ago
Much better.

A 3D modern API that acknowledges the time of pure C APIs is long gone, with C++14 as shading/compute language, providing math, 3D models, materials, fonts, textures support.

Whereas in OpenGL you are stuck with fishing for libraries, multiple execution paths depending on the extensions and bugs, compiling and linking shaders at runtime without library support, C style APIs and a plethora of deprecated APIs.