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by andybak
2939 days ago
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To be fair - OpenGL was fairly horrible to use directly. It sat in an awkward middle area between "low level enough to be efficient" and "high level enough to be productive". Maybe I'm biased - every time I looked at OpenGl code I shuddered and ran away to a higher level framework (I'm excluding shader code from this - that's concise enough for me not to mind getting that close to the metal) |
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