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by notahacker
2948 days ago
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The problem is that outside perfect information games, most areas where intelligence is required have few obvious routes to allow the computer to learn by perfectly simulating strategies and potential outcomes. Cases where "intelligence" is required typically entail handling human approximations of a lot of unknown and barely known possibilities with an inadequate dataset, and advances in approaches to perfect information games which can be entirely simulated by a machine knowing the ruleset (and possibly actually perturbed by adding inputs of human approaches to the problem) might be at best orthogonal to that particular goal. One of the takeaways from AlphaGo Zero massively outperforming AlphaGo is that even very carefully designed training sets for a problem fairly well understood by humans might actually retard system performance... |
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