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by taneq 2941 days ago
> then eventually they settle down and write in a way that comes more naturally to them for the rest of the book.

In game development, often you'll start with a random level from early-mid game, since that lets you playtest all of the gameplay. You then work forwards and return to the opening levels once the gameplay, art style etc. are all locked in and polished.

I wonder if some writers would benefit from a similar approach?