| I always wonder where the myth that older developers are "slower" comes from. Dunno about you folks, but I get better and faster every year. And, for me, that productivity metric is probably approaching parabolic. You learn enough languages, frameworks, tools - all the fundamentals start to merge together. You can pick the next one up faster than you did the one you just put down. You understand how to design software; how to organize code. Exactly when to reuse, refactor, or copy/paste. You have a better understanding of how the market works and the competitive strategies around product development will manifest - not only within your own product and industry, but when analyzing and choosing vendors as well (you really want to leave it up to a 25 year-old to choose AWS vs GCP?). Sure, I've got a ton of better things to spend my nights and weekends on than writing code for free. I can also spot a doomed project from a mile a way and have no qualms about delivering a very curt "yeah no thanks" to that project manager who waddles over with some deluded hero fantasy where they carry the flag on my back for something that's probably never going to see the light of day anyway. Maybe that's it? That's probably it... |
I do reason a bit slower, but that's because -- I think -- I'm considering more options than I did when I was younger. I also have a tendency to like "grinding": you know, things like hooking up copy constructors for C++ classes in order to make a more complete type system. So I stay on the lookout for that.
If anything has changed, it's just I try to be much more careful about getting in a rut. And that's crazy, because that's the accusation people make about older coders. I always want to hold the problem in one hand and the tech in the other, looking to see what the minimum amount of work is required. When I was younger, people would describe the problem to me, then I would dive down and focus almost exclusively on whatever the tech was. It was like a big video game or mathematical puzzle that I enjoyed as much or more than making stuff people wanted.
I've seen a lot of people in the industry spend a lot of time, effort, and money doing that. I've seen good friends end up out of work because they fell in love with a certain tech that the rest of the industry decided wasn't cool any more. So now I try to look at solutions as much as tech -- more so, really. Ideally you wouldn't code anything, just make stuff people want without indulging your desire to work with detailed systems of symbols.