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by jaspertheghost 5755 days ago
There are a couple of things:

1. The servers aren't all application servers. There's load balancers, memcache servers, lossy memcache servers, etc.

2. It's the cloud. It includes large instances, HA-Proxies, memcache servers, etc. 3. There's very high write characteristics for social gaming's data store, but the read is similar to normal web application.

4. He took an aggregate server #, and generalized it over a period of 30 weeks. It's directionally accurate, but I wouldn't take it literally.