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grenoire
2948 days ago
The author is handling sprite rendering entirely on the CPU, he's only using OpenGL to put a bitmap on the window. Little bit unnecessary.
3 comments
flohofwoe
2948 days ago
GLFW+GL provides a portable way to do this though. Otherwise you'd need to mess with platform-specific window systems.
(something like minifb would be a more minimal option though:
https://github.com/emoon/minifb
)
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Narishma
2948 days ago
SDL is more than enough for something simple like this. You don't need to mess with OpenGL.
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weeber
2947 days ago
Yes with SDL Surfaces.
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krapp
2947 days ago
Textures would be better. Surfaces are raw data, but textures are optimized for the individual hardware.
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newnewpdro
2948 days ago
SDL2 is pretty popular these days
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Grieverheart
2947 days ago
One of my goals is to reuse parts of the engine for future projects where hardware acceleration might be used.
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weeber
2947 days ago
Exactly!
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(something like minifb would be a more minimal option though: https://github.com/emoon/minifb)