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by theqabalist
2946 days ago
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The idea is not to hide design details in specific settings. The idea is first and foremost that characters in a story are entities people reason easily about. The story example is not an example of how to design a system, it is an example of how a story captures the same essence as a possible design but enables more accessible reasoning. When I employ the concept of narrative I am not specifically talking about common fiction. I am talking about the abstract idea of communicative flows within groups, which combine to form a story. You and I having this conversation is narrative, and forms a story about what you may or may not say next in order to navigate understanding of the underlying concept. I am arguing that this natural process is replicable in systems design where components have a simplified skeuomorphic version of this type of interchange. |
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