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by nethergoat
5754 days ago
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Note that it's not 1000 servers every week, it's up to 1000 servers in a given week. This was likely done to support the launch of a new game, and may factor in server turnover (they're on EC2). That being said, launching 1000 nodes for non-batch jobs is still pretty remarkable. |
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Also keep in mind interactive multiplayer games with persistent state are different beasts compared to usual web applications. Games are very write heavy and do not cache well.