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by fyi1183 2952 days ago
To be fair, raytracing a sphere is easier than raytracing triangles.

Even a single triangle is harder than a sphere, but with a triangle mesh you can't avoid thinking about acceleration structures and having a watertight intersection test, which includes worrying about floating point precision issues.

So what you're saying may be less about raytracing vs. rasterization and more about spheres vs. triangles.