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by BTeam
2951 days ago
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Path tracing in general do not technically terminate since it's trying to approach an integral (the rendering equation) with sums. It's up to the user to determine the sample per pixel threshold with which he is satisfied. The goal is often to not have too much noise for the time spent. It's not easy because noise reduction over time tends to be logarithmic. |
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That type of tracing will simply not produce a reasonable result in a reasonable time. You have to cheat.