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by Jarb
2954 days ago
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Thank you, much appreciated!
I always wondered if the decision to only have one fire button in Q3A was based off its compatibility with Mac OS, and thus a lack of a second mouse button. Other FPS at the time (e.g. Unreal Tournament, Half-Life) usually had a secondary fire button to allow for alternate weapon functions (e.g. grenade launcher on SMG, zoom on sniper rifle/crossbow, etc), which was mapped to the right mouse button. |
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