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by bmking 2957 days ago
Obtaining randomness through this process sounds very strange to me. Is there not a better way to get randomness? Random.org claims to use athmospheric noise to generate "true" randomness. Without knowing much of the game it is normally considered impossible for people to generate true random sequences, as they would underrepresent extreme outliers (like the sequence 0000) and overrepresent patterns that "look" random (like 1010).
1 comments

Under non-competitive circumstances this is true. However people are actually very adept at generating nearly perfectly random choices in competitive games. There is evolutionary pressure to produce randomness, because if you are predictable in a game, you will lose.

Citation: https://www.sciencedirect.com/science/article/pii/S089360800...