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by static_noise
2962 days ago
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Your rules are basically "the winner takes it all in the long run". This is similar to reality but real actors can disappear. Individuals have a limited lifespan. Their offspring have slightly different abilities. Corporations/Nations/Organizations are run by individuals (chosen not randomly) and may face technological/political challenges but here it's not clear that these structures need to disappear. Do you see a good way to factor in these things? |
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r1) Actors have normally distributed abilities,
r2) Actors are chosen randomly based on current winnings, the more you have won, the more you compete,
r3) Winner of competition wins one point from the loser,
You get interesting results, for example, in the two columns below, the left is Household income in 1970 broken into quintiles. The right column is simulation results.
Interesting how well the top 3 or 4 quintiles match between the simulation and the real world data.If you run the simulation with different rules, the real world quintiles do not match the simulation quintiles nearly as well. You can tweak the simulation to see this as well.
The simulation can be tweaked to handle cases such as inheritance, so an actor with different ability inherits the wealth of a past actor. It would be interesting to see how many generations it takes to loose the wealth to test the adage that wealthy families loose their wealth in 3 generations.
https://www.theglobeandmail.com/globe-investor/globe-wealth/...
Ill try it and get back to you.