Haskell's being functional is pretty much irrelevant here. The process has one stdout. If functions that write to file handles don't acquire a lock, then the output of different threads will get mixed up.
It's easy to split hairs about what "being functional" means, but the way that Haskell implements IO is certainly a byproduct of this. In particular, my preferred mental model of Haskell doesn't include "functions that write to file handles"; but rather, these would be pure functions which return IO "actions".
This distinction is often inconsequential, but this case seems to rely on how we combine those "actions" together (which, due to laziness, may happen far away from where/when the functions are called; see 'lazy IO'). For sequential IO we can combine things with Applicative and Monad, which gives us a definite order, but using these in a concurrent setting would cause too much synchronisation and determinism to be useful. I've not done enough concurrent Haskell to know how the various alternatives stack up; although I did play with Arrow many years ago, before it fell out of favour (seemingly for Profunctors?).
Monadic I/O (as I'm sure you know) just means that every I/O effect takes a world-state as an implicit parameter ("the world just before this action"), and returns a world-state ("the world just after this action") to thread into the next effect. In a concurrent program, I/O effects from multiple threads (and the outside world) may be interleaved or executed concurrently. Crudely, the world you changed a moment ago isn't necessarily the world you're about to change again. :)
Monadic I/O on its own doesn't make any guarantees, or impose any requirements, about locking external resources. If stdout is locked (from within the monad, or not), then that's the state the world arrives in for your effect. If not, then it's not. They are orthogonal concerns.
I get what you're saying, but I don't like to think of these as orthogonal: locking is a way to force actions to occur in a particular order, so is monadic IO (the 'world-state' is a dummy data dependency, preventing later actions from getting called before earlier ones; it doesn't "really" contain the whole state of the world ;) )
I get what you're saying too. :) I think one reasonable semantics for monadic I/O is that it sequences effects in a single thread; and effects from other threads are part of the world-state, not part of the monadic context. Another reasonable semantics is what I think you're describing: monadic I/O in a multithreaded program should sequence effects across all the threads (e.g., mutexes on shared resources). It would be nice to have both options available -- maybe similar to how you can plug a strategy into Haskell's Control.Parallel.Strategies monad.
I just don't see how monadic IO is relevant to this issue. putStrLn either acquires a lock or it doesn't. As it happens, it doesn't. It just as easily could (without any change in its type). The same issue arises in any language that supports threads.
> I just don't see how monadic IO is relevant to this issue
Monad is effectively Haskell's definition of time: `A >> B` means A followed by B, `B >> A` means B followed by A. Yet Monad can't express concurrency; for that we need something else (e.g. Arrow).
> putStrLn either acquires a lock or it doesn't
It's not that simple: there's no point aquiring a lock after the text has been written; or relinquishing a lock before it's been aquired. To specify what we want, we need some way to sequence actions, and that's exactly what Monad is, i.e. we want `putStrLn` to be:
getLock >> writeTheString >> freeLock
Then we need to consider the sequencing that's going on in the middle, since we need the first character of our string (e.g. "foo") to appear before the second, and so on. Hence we actually get:
Hence we need Monad (or at least the definition of >> for IO) to orchestrate a single sequence of actions. I find it a little unsatisfying that to orchestrate multiple sequences we might just defer to some complicated parts of the runtime system like "locks" and "threads", written in C :(
As an alternative, we might imagine an "execute concurrently" combinator like `<&>` to complement `>>`, where `A <&> B` evaluates non-deterministically to either `A >> B` or `B >> A`. Yet this isn't particularly good, since `(A >> B) <&> (C >> D)` can only evaluate to either `A >> B >> C >> D` or `C >> D >> A >> B`; there's no possibility for traces like `A >> C >> B >> D`, so we lose a lot of the reason to use concurrency.
One way to fix this is to define another way of sequencing, e.g. `A ->> B`, which behaves like `A >> B`. We can then pick one of these, e.g. `->>`, to interact with `<&>`, such that:
(A ->> B) <&> (C ->> D)
will evalutate non-deterministically to:
A >> (B <&> (C ->> D))
or:
C >> ((A ->> B) <&> D)
With a setup like this, we can then reframe the problem with `putStrLn` by saying that `putStrLn "foo"` evaluates to:
From this perspective, the problem is absolutely about monadic IO :)
Can we implement `<&>` with threads and `>>` with locks? Sure; but we can also think about these things in a "more Haskelly" way, with combinators, equational laws, etc.
>I find it a little unsatisfying that to orchestrate multiple sequences we might just defer to some complicated parts of the runtime system like "locks" and "threads", written in C :(
Ok, sure, but that's how IO Haskell in Haskell actually works. There's arguably a principled reason for that. The IO monad is there to solve a problem that's particular to lazy languages: that it's difficult to reason about the order of evaluation and hence of side effects. That's conceptually completely different from the problems raised by concurrency, which are pretty much the same regardless of whether your programming language uses strict evaluation or lazy evaluation. Fundamentally, there is no sane way for >> to guarantee that no other thread within the process is competing for the same resource. >> can't know about every resource out there. Its instance for (IO a) can, however, make real guarantees about evaluation order, without knowing anything about what various IO actions are actually doing.
One can come up with all sorts of schemes for concurrency combinators (and Haskell has no monopoly on defining combinator libraries), but in the end, to avoid two threads writing to stdout at the same time, there is going to have to be some code somewhere that acquires a lock on a file handle. That code has to live in the relevant library functions, not in the implementations of the combinators.
This distinction is often inconsequential, but this case seems to rely on how we combine those "actions" together (which, due to laziness, may happen far away from where/when the functions are called; see 'lazy IO'). For sequential IO we can combine things with Applicative and Monad, which gives us a definite order, but using these in a concurrent setting would cause too much synchronisation and determinism to be useful. I've not done enough concurrent Haskell to know how the various alternatives stack up; although I did play with Arrow many years ago, before it fell out of favour (seemingly for Profunctors?).