You don't need option types for the compiler to enforce safety around nulls. Its possible to model null as its own type in the type system to enforce safety.
In such a type system, is every variable and function potentially null, or does its type have to be declared as being potentially null (or not declared as not null)? Would the latter case not be, in practice, just like using option types, and would the former case require ubiquitous null checking?
My understanding so far is that option types have two advantages over the way current mainstream languages handle the null case: a) you can find the potential uses of null values statically, and also ensure that the programmer writes some code that at least nominally handles the case; b) you can avoid this burden in cases where null is not an option. Does null-as-its-own-type improve on this?
I mean the latter. And in practice, it's not just like using option types because it works well with flow typing. Being able to express your nil checking in ordinary control flow instead of special optional methods is often cleaner (think `raise "foo" if bar.nil?` as a guard statement and for the rest of the method body bar is no longer nil). All absolutely safe and checked at compile-time. If you then allow calling methods on nil you can even implement the "try" method that most Optional implementations have, which is pretty nice sometimes even when you have flow typing.
In Crystal we go a step further and allow type unions between arbitrary types (of which nil is just an ordinary empty struct in the stdlib which you can call methods on). I love how it works in practice.
It's the same mistake as checked exceptions all over again. If you make null a special case in the type system then anything that interacts with the type system has to know about null or will handle it wrong. Far better to have the type system work with plain (non-nullable) values, and implement a plain old library type like Maybe/Option for use in places that need absence semantics; that way your concerns are properly separated and you can spend your type system complexity budget in more generally applicable ways.
That's the only way I've ever seen it implemented. If you're proposing some idea for having null in the type system as a normal type (that doesn't boil down to just being equivalent to Option/Maybe), can you be more concrete?
Being able to create arbitrary union types between different types, like crystal (which I work on). The difference between that and option/maybe is that it ends up playing nicely with flow typing without any special cases for optional/maybe in the flow typing.
My understanding so far is that option types have two advantages over the way current mainstream languages handle the null case: a) you can find the potential uses of null values statically, and also ensure that the programmer writes some code that at least nominally handles the case; b) you can avoid this burden in cases where null is not an option. Does null-as-its-own-type improve on this?