|
|
|
|
|
by jayd16
2966 days ago
|
|
Depends what you need. Everythin including GI is baked into the mesh. If you want dynamic lights, you could try to bake a out the scene as diffuse and then again as normal maps. Then you can have simplified realitime illumination while still baking in AO, static diffuse lights, and the LODed mesh. |
|