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by rtpg
2975 days ago
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this is super interesting! The deeper explanation[0] really gets to the essence of what's happening here. An interesting corrolary: the deeper down the deck you go, the less number of paths are actually available. For example, if you have 10 cards on the first row, then there are at most 10 paths to the end, but those can merge. So if you have many cards, paths will merge and you might just end up with one path. So most cards towards the end of the deck are totally unreachable! For example the next to last card is most likely not reachable through this walking algorithm in most distributions. I'm not sure of the implications but it sure feels important for things like randomly generated worlds or whatnot. [0]: http://faculty.uml.edu/rmontenegro/research/kruskal_count/in... |
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In fact they must converge, suppose that the first card on the first row is less than 10, then it will merge with another path on the first move (because it will land on the first row), so it must be 10 to have no merging paths. The next card will merge with another path on the first row if it's less than 9, but if it's 9 it will merge with the first path, so it too must be 10. Same reasoning goes for the third, fourth and fifth card, however there are only 4 cards with value 10, so at least two of the paths on the first row merge within one move.