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by opencl
2966 days ago
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They are conceptually very similar and both obviously inspired by the old CHIP-8. TIC-80 is a bit more 'powerful' in that it's a bit higher resolution with double the sprite count. The most substantial differences: >PICO-8 has its own BASIC-like language >TIC-80 is programmed in Lua or JS > >PICO-8 is commercial software, costs $15 >TIC-80 is open source |
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> The harsh limitations of PICO-8 are carefully chosen to be fun to work with, encourage small but expressive designs and hopefully to give PICO-8 cartridges their own particular look and feel.
It can be a little frustrating at first, but if you focus on the other important elements of a good game it can be really satisfying.
In addition, there are some people doing some very cool stuff really pushing that limit as far as possible.
- https://twitter.com/paloblancogames/status/97765346516502528...
- https://hackernoon.com/pico-8-lighting-part-1-thin-dark-line...
Just to cherry pick a few. Personally, I like the restraints.
To add to the others, Pico-8 definitely uses a modified version of Lua 5.1/5.2.