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by jamesgeck0
2975 days ago
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The second paragraph here seems like it can be summarized as, "reading about things the game doesn't tell you about is good because you'll learn about other things that the game doesn't tell you about." What if the UI was good enough that it exposed some of those gavelkind inheritance implications? |
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Fair to say it's targeting a different market from mobile games where you see a screenshot of something that looks like Tetris crossed with Scrabble or Solitaire with poker hands and instantly understand the rules and what a good strategy might look like.