|
|
|
|
|
by LoSboccacc
2975 days ago
|
|
what's easy? what's simple? getting over it is extremely minimalistic, immediately accessible and exceedingly difficult stellaris has a lot of layers, with the ux segmenting the game minigames for the user, but the core game loop is quite straightforward and the complexity mostly cosmetic. triple town has both a simple interface and simple game rules, but complexity grows exponentially with the combination level, 2048 is more of the same. there's no direct relation between interface complexity and game complexity; there's no even direct relation between rules complexity and game complexity. |
|