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by Terribledactyl 2973 days ago
That wasn't an aspect ratio point, it was about the stereoscopic requirement of display headsets.

Both eyes see mostly the same "8K" of content, just from a different perspective.

edit: Actually that's not quite right, even if you forgo a stereoscopic mode, the same content has to be shown to each eye. It's not like having dual monitors on a desk.

1 comments

> That wasn't an aspect ratio point, it was about the stereoscopic requirement of display headsets.

Regardless of what's being shown, if the unit can display that many pixels in a row (possibly bifurcated), I don't think it's out of the question to refer to it that way. From a device-centric perspective, it's more accurate. From an "end-user that will use it primarily as a stereoscopic headset display" it's less accurate, even if that user may not be able to see all of the display space at once anyway(?).

> edit: Actually that's not quite right, even if you forgo a stereoscopic mode, the same content has to be shown to each eye. It's not like having dual monitors on a desk.

It's not the same content if used for 3d. It is very similar content tough (possibly verging on being identical in what I suspect are rare instances).