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by parallax7d 5755 days ago
Creating available, consistent and learn-able interfaces is not that hard. Making them completely ignorance proof may be though.

Having to teach something is a reasonable part of any interface. Such as having a sign near elevator buttons that says "press the direction in which you want to travel". Or a cashier that says "no, use this pen." Or a website support person that guides an elderly man over the phone on the differences between a login box and a password recovery box.

Of course, it would be the ultimate aesthetic if interfaces would just do the magic, decide what the user really wanted, no thinking needed. I think this is the unreasonable ideal some designers dream of.

Even better, when we are born we could get a dialog box that says "Lead a Long, Fulfilling Life. OK, Cancel". But then we would have to learn to read to understand the dialog box. Maybe someone could press a button for us that makes us learn to read first. Or maybe an even more magical button could be designed, that when pressed, no one ever would have to read dialog boxes and press buttons ever again, or think or live. I think the Russians actually have a button like that.