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by xg15 2989 days ago
It depends what your goals are, but those development nevertheless sound useful.

If you want to stay "human-comparable", it sounds as if it wouldn't be hard to artificially impose those restriction on an AI - e.g. you could simulate a "viewport" that the AI can move around and restrict the micro engine to only take inputs from within that viewport, etc.

(Assuming the AI could make use of that advantage anyway. If I remember correctly, there is a lot of research going on that uses "attention" itself as a primitive in AI architecture. So depending on the architecture, AI might not always be able to make use of that advantage.)

On the other hand, an AI that does use infinite-micro strategy might be useful for UI research. E.g., you could pit it against a human player and use the human player's performance as a benchmark for UI improvements.