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by daemonk 2989 days ago
I appreciate the manual dexterity, but imagine the amount of strategy that AI assisted play would open up.
2 comments

If you're looking for more strategic gameplay instead of micromanagement, Starcraft isn't the best game to pick. Lowering the importance of high APM for a game like Starcraft through the use of smart macros is just a hack, why not just play (or design) a game that doesn't need any of that. Of course, the obvious choice is any turn based game.

But even if you want to stay in RTS land, one of the more recent titles that comes to mind where micromanagement is not as important and strategy/planning is very important is Ashes of the Singularity. Spoiler: the game may seem "slow" compared to Starcraft but that's also part of reducing the importance of high APM.

I agree with d1zzy, if you don't like the micro part of Starcraft, there are plenty of strategy games that cater to a more strategy-focused style of play.
I like the micro just as much as anyone else. But I don't agree that there is just one way to play a game and that if someone wants to deviate from it, somehow that goes against the purity of the established way. Blizzard has benefitted greatly in the past by letting the public mod their games (dota). I don't see anything wrong with extending that to Star Craft.