Hacker News new | ask | show | jobs
by taurath 2989 days ago
I've always felt like macro is pretty easy to automate, once you've identified a lot of the potentials in the early game you can get going pretty well. Is AI playing against each other getting to some sort of endgame consistently (against equal opponents), or are they having blowouts because of some small difference in midgame?

Also wondering what the interface is - are they creating a virtual mouse/keyboard to enter inputs, are they playing in some sort of headless mode? How do they deal with recognizing units?

1 comments

If this project uses the BWAPI (which it says it does in the paper), then I assume that this doesn't need to recognize units as that state is available from the game. On the other hand, the DeepMind "research environment" (https://deepmind.com/blog/deepmind-and-blizzard-open-starcra...), presents a simplified view of the map that requires AIs to recognize units as simplified blobs on the map and issue commands that more closely resemble what a human would do via mouse and keyboard.