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by loser777
2984 days ago
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My understanding is that a micromanagement-based AI is likely not to be an "interesting" difficult AI to beat. The DeepMind project is aimed more towards (with its apm caps) at building something that makes good decisions (e.g., unit composition, build orders, crisis management) instead of relying on brute force optimal control of units. While it is likely possible to completely break the balance of the game with perfect unit control, playing against such an AI (which is really just a bot at this point) would get stale pretty quickly. |
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The problem with starcraft is that its like chess - for a lot of players it really DOES get stale pretty quickly, with only one or two interesting moments in a game (assuming no early blunders). The games that are interesting involve near perfect play for 10-20 minutes and then frequently one split second decision. Macro changes or new strategies are quickly picked up and interated on, and I think thats what the hardcore still stick around for