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by Schampu
2986 days ago
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I did a basic benchmark [0] when partially porting gl-matrix to a near 1:1 wasm equivalent. There is some overhead but it seems acceptable. I get drops when calling a wasm function with a lot parameters (see .set). [0] https://maierfelix.github.io/glmw/mat4/ Note: This benchmark is far from perfect but hopefully can provide some insights |
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