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by Schampu 2986 days ago
I did a basic benchmark [0] when partially porting gl-matrix to a near 1:1 wasm equivalent.

There is some overhead but it seems acceptable. I get drops when calling a wasm function with a lot parameters (see .set).

[0] https://maierfelix.github.io/glmw/mat4/

Note: This benchmark is far from perfect but hopefully can provide some insights