| > Stations: they do not want to make expensive subterranean stations, and instead just want small stations at the surface. This is essentially saying "let's save money by cutting costs on the cheap part of the project and increase the most expensive part of the project several fold." The cost of a bored tunnel is largely dictated by its length (essentially, length determines how much infrastructure you need--cabling, shielding, drainage, etc.; cross-section determines the scale of this infrastructure) [1]. A car elevator access shaft is going to be a very time-consuming vertical cut via excavators, where depth is going to be the driving dimension in cost. Of course, throughput comes back to bite you: how long does it take cars to make it up and down the elevator shaft? A vehicle elevator might make 1 foot per second, or somewhere in the region of a 4 minute round trip per vehicle if the tunnel is 100 ft deep [2]. A regular highway lane has a capacity of ~2000 cars per hour, so you need 266 elevators to fill and empty it [3]. Of course, the capacity of rapid transit is ~20,000 people per hour in the same tunnel space, so you really need over a thousand elevators. When you take into account acceleration/deceleration lanes for well over a thousand elevators, is that really cheaper digging than a dozen cavernous stations? [1] Cutting the diameter of a tunnel in half does not cut its construction costs by 75%, more like 25-50%. Construction costs are closer to linear in diameter than linear in cross-sectional area. [2] The other really, really big omission in the FAQ is the lack of discussion of the consequence of depth. Vertical circulation is already a tricky issue with what we construct today, and the space-hungry nature of SOV-centric design compounds the problem tremendously. 100 ft is sort of the highest level I'm assuming is in play here, since that's about as high as you can go without running into the sewers and extant mass transit lines. Going deeper of course makes the vertical circulation numbers even worse. [3] This assumes that you only build one elevator to service both directions. |
[0]: https://youtu.be/9jvD_dFA44g
Combined, those factors imply your numbers are close to an order of magnitude off, and imply a reasonable number of elevators in the 30ish range. There are real challenges they need to solve, but I don't think elevator times or count are one of them.