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by johnhattan 2986 days ago
That's always my problem when I look at lisp for game programming. If I say "I want to write a standalone 3D iPhone game using C#", there are plenty of sites that'll show me exactly what tools are out there, how they work together, and how to write/debug/package a complete game.

With Lisp, I often end up in the weeds looking at tools and tech that may or may not still be supported. I have a hard time figuring out a well-established set of tools that'll get me a first-class playable game in Lisp.

If anything I'm going to watch this game jam just to see what everyone's using and how good the results look.

2 comments

if you can find bindings to SDL2 it is easy enough to do 2d games

add opengl and you can do 3d games

You can always just use a C library directly through the FFI if there isn't an obviously good Lisp option for what you're doing. You're probably not the only person trying to do whatever you're doing in Lisp, though, and asking on some online forum for Lisp users usually yields good suggestions.