| I'm biased but I'd go Common Lisp The basics: - SBCL: generates fast[0] code. runs well on windows - Quicklisp: The package manager which lets you install the packages mentioned below I've got a video here that should help with getting set up on windows https://www.youtube.com/watch?v=VnWVu8VVDbI&t=1s Then you could try the SDL2 approach: - cl-sdl2: Bindings over sdl2 https://github.com/lispgames/cl-sdl2 - cl-sdl2-mixer: audio playback https://github.com/lispgames/cl-sdl2-mixer - Some basic math library like: 3d-matrices, rtg-math, sb-cga Or maybe an existing engine: - https://github.com/borodust/trivial-gamekit Come down to #lispgames on freenode if you need a hand as there is usually someone there who has touched this stuff[1] I'll also pimp my own stuff while I'm here just in case someone is looking for a lispy layer over gl - https://github.com/cbaggers/cepl Main downside of Common Lisp is that Emacs or Vim are pretty much a requirement to get a nice development environment, without which you are pretty much in 'writing Java in notepad' territory. [0] for some definition of fast that I don't want to belabor this comment with. |
https://common-lisp.net/project/lispbox/
or
http://www.iqool.de/lispstick.html