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by Reedx 2992 days ago
> There are ~~absolutely~~ fantastic stories in video games.

Not really, not compared to books and movies. If you're in the mood for a good story, you would not look to games.

But it stands to reason, the medium is not well suited for it. Books and movies are excellent vehicles to tell a story. You have full and precise control over timing, pacing, what the end user is experiencing at all times, etc. Plus they've been honed for generations. Additionally, if your goal is to tell a story, you wouldn't make a game to do it (generally).

Maybe we just haven't figured it out yet with games. It's a young medium.

> There are plenty of games that you play for the story and the gameplay is just meh.

Right, but that doesn't mean it's a good story. The desire to want to know what's next is just that strong. That's why there are cliffhangers before every commercial break in a TV show. Think about how many times you've been disappointed by the result, but kept sticking around to see what happens.

Story is often just a tool in game design toolbox that is used to get players to play beyond the point they otherwise would. It works, even with bad stories.

1 comments

The old Goosebump novels were great at this. Every chapter, some sort of cliffhanger. Most of the time it was the character overreacting or mis-seeing something.

But eventually one of them leads into the heart of the story.