|
|
|
|
|
by PeterisP
2993 days ago
|
|
The quote "Dozens of characters, hundreds of locations, a plot spanning 40 hours" (and the much larger numbers for some modern games) by itself is a fundamental reason those stories are hard to adopt to the silver screen. A movie needs a couple hours of focused plot, and a limited number of in-depth characters whose motivations can reasonably be covered in this short time. A blockbuster game generally involves a much larger cast of characters, and a much, much longer/wider plot story to cover the hours. If you leave the story as-is and just cut the "sidequests", then the movie will be full of characters who are barely introduced and whose motivations make no sense to those who haven't played the game and don't know the backstory; and if you cut the story to be "movie-sized", then it will have little resemblance to the original, as key points will need to be drastically altered. |
|
FFVII: Advent Children is a great example of this. Half the characters from the original game just come stumbling into the plot with no introduction or explanation.