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by johnhattan
2987 days ago
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Actually not having a fully rendered environment worked for Myst. If you were looking out a window or at a door, it was a good bet that there was something important to the plot there. I think if I had a fully VR version, I would've ended up spending too much time on all the ancillary props that were scattered about everywhere. And I'd end up about a hundred times saying "Oh, there's salt-shaker on the table. I'd better try to pick it up and examine it." rather than heading towards the stuff that actually advanced the story. |
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