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by sentamalin 2995 days ago
Even when untethered headsets come into play, and even when hardware performance gets better and smaller to allow that, I think VR headsets will always have the problem regarding locomotion as described in the article. At least in a consumer use case, eventually a wall, or a desk, or a door, or furniture will inevitably be bumped against. It may be made better in the future, but I'm not sure if said level of better will be enough to ever feel fully immersed.

Perhaps until a better VR comes in the future, it would be best if there were applications, games, or media that understands its current weaknesses and plays its current strengths. Game scenarios, for example, where players would normally be controlling a vehicle while seated is an immediate example I can think of that would work across--from cheaper Daydreams or Gear VRs to higher-end rigs. Social areas that utilized teleportation for moving, but allowed using the controller for arm movements to feel like you're 'interacting' with someone in a manner more personal than just hearing voice through a microphone or text on a screen. Things like that. That way the 'craze' may last longer until something better happens.