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by klodolph 3002 days ago
There are still great people working in the games industry, but it's larger and segmented. These days you can be an engine programmer working on e.g. Frostbite or id Tech for EA and ZeniMax, respectively. These have resulted in games like Dragon Age: Inquisition and Doom (2016). Dragon Age: Inquisition required a lot of engine work because Frostbite was originally designed for first-person shooters like Battlefield, and Doom is a bit of a technological marvel, and it's kind of a showcase piece for id Tech 6.
1 comments

This article is mind expanding if you want to understand what happens on just the graphics side of things in a modern game: http://www.adriancourreges.com/blog/2016/09/09/doom-2016-gra...

Bear in mind everything that's not included in this analysis: AI, mesh deformation, level logic, player mechanics, enemy mechanics, all the lower level stuff and so many things I haven't even thought of.

This is one reason why the simple mindset of just using OpenGL or Vulkan would solve all Linux gamming problems doesn't work.