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by ggambetta
3000 days ago
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Two lifetimes ago, I was running a game dev company [0]. As part of that, I did some research about client-side prediction for twitch games. Ended up not making such a game, but I wrote a few articles with the results of my research [1]. Over time, and to my surprise, they became one of the three often cited articles about the topic, the other two being the Valve wiki and Gaffer on Games. One lifetime ago, I was working at Google Zürich. I was at my fourth year there and I was not really looking for a new opportunity. But a recruiter from Improbable [2] found me thanks to these articles, because client-side prediction knowledge is very relevant to a company making a massively multiplayer, massive-scale simulation platform. He somehow convinced me to leave the comfort of Google Zürich for the crazy adventure of Improbable in London, at a time that we were ~30 people, had no investors, and no product, only some really cool tech. I made the jump and never looked back. And my bet has paid off [3] immensely [4] :) All thanks to these four blog posts. [0] http://www.mysterystudio.com [1] http://www.gabrielgambetta.com/client-server-game-architectu... [2] https://improbable.io [3] https://www.uktech.news/need-to-know-2/everything-you-need-t... [4] https://www.mcvuk.com/business/netease-signs-partnership-wit... |
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[0] https://joustme.io