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by kalkut
2997 days ago
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You are right about both points, but : * The best way to make VR and 3D browsing a thing is to have URLs to 3D/VR spaces because urls can be easily shared and most devices have Browsers. * It is hard to do something beautiful with WebVR but keeping things simple and allowing 3D models can go a long way. I think that currently running smoothly on a mid-end smartphone is more important than photorealism. * Game engines are too elitist. Common people have to be able to create 3D spaces very easily, with no code, no 3D modeling knowledge. Then they have to be able to share (deploy) with a single click. The web is the absolute platform for this. Thank you for your message, you are absolutely right about the newsletter ! |
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* I think you're under-estimating how important Beautiful is. You know and I know that graphics and gameplay are completely orthogonal, but WWW beat out Gopher partly because WWW was more beautiful (HTML had better layout, and had Images.) And you and I are on completely different pages if you're talking about smartphones, unless you mean like Gear VR or maybe Daydream, or the new Oculus thing...
* Web browsers were too elitist. Lynx browser existed for some of them. But then people got bigger machines, faster internet connections. (Heck GLSL was too much for even state-of-the-art gaming machines, now IT runs in the Browser as WebGL!!!) I'd rather reach for the high end knowing that it becomes available.
* Authoring: No question, it sucks. That's why things like this are awesome: https://www.youtube.com/watch?v=JKO9fEjNiio Also we need "VR Wiki". And "VR Wordpress."