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by VikingCoder
2999 days ago
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I think the top flaws with those things (I authored a ton of VRML back in the day) were: 1) VR didn't actually exist yet. 2) Unreal Engine is beautiful, and didn't exist yet. 3) Bandwidth sucked (and still sucks a lot for many people). I think you're completely wrong that "nobody wants this after they've tried it." I'm essentially describing Steam VR, and Oculus Home... except I also want hyperlinking between the experiences, and I want the App to download and install much more like how a Browser works than how Steam and Oculus Home works... Which would be aided a lot if we just used one damn engine (Unreal Engine) for everything, rather than having to install the full engine for every World. Eye strain: I'm very hopeful that Magic Leap or other Light Field Displays will help. Also, okay, so, VR is amazing for an hour. =) |
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